Ultrashock.com Tutorials and Articles
As Director of Educational Content on Ultrashock, I play the role of editor when it comes to the tutorials and articles on Ultrashock.com. I also try and write one every now and then as time permits.
It was great fun working with some of the top names in the Flash and RIA worlds -- among them, Phillip Kerman, Dave Yang, Grant Skinner and Peter Hall -- to create our latest series of tutorials for Flash MX 2004 and Flash MX 2004 Professional.
Reading through my editorial for the series should give you an idea of what is covered. I also wrote a tutorial for the series on Flash MX 2004 UI Components.
Links to my other tutorials on Ultrashock.com:
- Creating professional Flash components: This seven part tutorial will teach you absolutely everything you need to know about how to create professional Flash components. It also shows how to create an easy to install Macromedia Extension Package (MXP).
- Time-based Scripted Animation Part I: Moose is an open-source ActionScript library for Flash MX. What does it do? It makes your life as a Flash developer easier!
- Time-based Scripted Animation Part II: Learn how to incorporate frame-based animations into a time-based movie. Using Moose, you can play back the timeline of any movie clip at a frame rate that is independent of the main movie's frame rate.