Links for 2009-06-01
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The iPhone SDK's UIKit allows extremely versatile touch event handling. With only four methods, Apple has exposed nearly limitless potential for programatic reaction. The problem is that these four methods are essentially exposing the hardware. To do anything interesting or useful, one must wrap meat around these bones. I'd like to rectify that.
Currently, I've coded examples for the following cases (along with the implicit intention to add more):
* Tap and Hold * Tap and Hold with delay * DoubleTap and Hold * Multi-touch (two fingers) with simple stretch and pinch for zoom and unzoom